Warden Perk

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Jump Scare

Reduces the range that the Visitors can hear the Warden by 8 meters

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Dark Occult

Reduces Active Perk Cooldown by 30%.

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Shell Barrier

When attacked from behind, melee weapons will be destroyed.

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Auto Guard

Upon taking Damage 4 times, there is a chance that a special immunity will be triggered.

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Last Dance

When executing a Visitor, receives 50% execution bonus.

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Poltergeist

For 3 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movespd will also slightly decrease at the moment of impact.

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Helmet

Gives 33% chance of resisting stun and increases the chances of resisting when the perk doesn't trigger.

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Phasing

Wardens can phase through activated Sigils but loses 50% of their movespd for 1.5 seconds. Upon activation, goes on 30 second cooldown.

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Stamina Drain

Landing a successful attack on a Visitor will slow their movespd by 60 units. Upon activation, goes on a 30 second cooldown.

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Special Receptor

When a Visitor is within 10 meters, the skill will ping the most recent location of the Visitor. Upon activation, goes on a 20 second cooldown.

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AfterShock

When the skill is ready, the next attack inflicted will disarm the target. Upon activation, goes on a 30 second cooldown.

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Serial Killer

A successful execution resets all cooldown.

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Infected Wound

A visitor who has been attacked will not be able to recover their HP by any means for 20 seconds. This effect is non-stackable.

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Counter of Pain

When attacked while immune, reflects 10 damage to the attackers.

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Pray Hunter

Whenever there are 2+ Visitors praying at a ritual, the Warden can see their auras during and 15 seconds after the praying.

 

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Landing Sign

When Visitors jump from high locations, Wardens can see their aura for 10 seconds.

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Soul Sealing

After executing a Visitor, their soul will take 2 seconds longer to revive.

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Insolence

After 3 rituals are completed, gain 6 damage for 120 seconds.

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Hunter's Instinct

After execution, any Visitors within 30 metres will have their auras revealed for 10 seconds

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Deadend
When the Warden uses any jump point, that jump point will be blocked for 30 seconds.Upon activation, goes on a 45 second cooldown.
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Devil's Intervention
After execution, every opponent rituals will be blocked for 40 seconds.

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