Reduces the range that the Visitors can hear the Warden by 8 meters
Dark Occult
Reduces Active Perk Cooldown by 30%.
Shell Barrier
When attacked from behind, melee weapons will be destroyed.
Auto Guard
Upon taking Damage 4 times, there is a chance that a special immunity will be triggered.
Last Dance
When executing a Visitor, receives 50% execution bonus.
Poltergeist
For 3 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movespd will also slightly decrease at the moment of impact.
Helmet
Gives 33% chance of resisting stun and increases the chances of resisting when the perk doesn't trigger.
Phasing
Wardens can phase through activated Sigils but loses 50% of their movespd for 1.5 seconds. Upon activation, goes on 30 second cooldown.
Stamina Drain
Landing a successful attack on a Visitor will slow their movespd by 60 units. Upon activation, goes on a 30 second cooldown.
Special Receptor
When a Visitor is within 10 meters, the skill will ping the most recent location of the Visitor. Upon activation, goes on a 20 second cooldown.
AfterShock
When the skill is ready, the next attack inflicted will disarm the target. Upon activation, goes on a 30 second cooldown.
Serial Killer
A successful execution resets all cooldown.
Infected Wound
A visitor who has been attacked will not be able to recover their HP by any means for 20 seconds. This effect is non-stackable.
Counter of Pain
When attacked while immune, reflects 10 damage to the attackers.
Pray Hunter
Whenever there are 2+ Visitors praying at a ritual, the Warden can see their auras during and 15 seconds after the praying.
Landing Sign
When Visitors jump from high locations, Wardens can see their aura for 10 seconds.
Soul Sealing
After executing a Visitor, their soul will take 2 seconds longer to revive.
Insolence
After 3 rituals are completed, gain 6 damage for 120 seconds.
Hunter's Instinct
After execution, any Visitors within 30 metres will have their auras revealed for 10 seconds
Deadend When the Warden uses any jump point, that jump point will be blocked for 30 seconds.Upon activation, goes on a 45 second cooldown.
Devil's Intervention After execution, every opponent rituals will be blocked for 40 seconds.