Reduces the range that the Visitors can hear the Warden by 8 meters
Reduces Active Perk Cooldown by 25%.
When attacked from behind, melee weapons will be destroyed.
Upon taking Damage 3 times, there is a chance that a special immunity will be triggered.
When executing a Visitor, receives 50% execution bonus.
For 3 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movespd will also slightly decrease at the moment of impact.
Gives 25% chance of resisting stun and increases the chances of resisting when the perk doesn't trigger.
Wardens can phase through activated Sigils but loses 50% of their movespd for 1.5 seconds. Upon activation, goes on 30 second cooldown.
Landing a successful attack on a Visitor will slow their movespd by 60 units. Upon activation, goes on a 30 second cooldown.
When a Visitor is within 10 meters, the skill will ping the most recent location of the Visitor. Upon activation, goes on a 20 second cooldown.
When the skill is ready, the next attack inflicted will disarm the target. Upon activation, goes on a 30 second cooldown.
A successful execution resets all cooldown.
A visitor who has been attacked will not be able to recover their HP by any means for 30 seconds. This effect is non-stackable, goes on a 30 second cooldown.
When attacked while immune, reflects 15 damage to the attackers.
When a visitor prays at a ritual for over 10 seconds, their aura will be revealed for 10 seconds.
When Visitors jump from high locations, Wardens can see their aura for 10 seconds.
After executing a Visitor, their soul will take 2 seconds longer to revive.
After 3 rituals are completed, gain 6 damage for 120 seconds.
After execution will have their auras visitors revealed for 10 seconds (In Battle Mode, this will reveal the enemy Warden aura as well)
Devil's Intervention
After execution, every opponent rituals will be blocked for 40 seconds.