Reduces the range that the Visitors can hear the Warden by 8 meters
Reduces Active Perk Cooldown by 30%.
When attacked from behind, melee weapons will be destroyed.
Upon taking Damage 4 times, there is a chance that a special immunity will be triggered.
When executing a Visitor, receives 50% execution bonus.
For 3 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movespd will also slightly decrease at the moment of impact.
Gives 33% chance of resisting stun and increases the chances of resisting when the perk doesn't trigger.
Wardens can phase through activated Sigils but loses 50% of their movespd for 1.5 seconds. Upon activation, goes on 30 second cooldown.
Landing a successful attack on a Visitor will slow their movespd by 60 units. Upon activation, goes on a 30 second cooldown.
When a Visitor is within 10 meters, the skill will ping the most recent location of the Visitor. Upon activation, goes on a 20 second cooldown.
When the skill is ready, the next attack inflicted will disarm the target. Upon activation, goes on a 30 second cooldown.
A successful execution resets all cooldown.
A successful attack prohibits Visitors from using a Syringe for 20 seconds.
When attacked while immune, reflects 10 damage to the attackers.
Whenever there are 2+ Visitors praying at a ritual, the Warden can see their auras.
When Visitors jump from high locations, Wardens can see their aura for 10 seconds.
After executing a Visitor, their soul will take 2 seconds longer to revive.
After 3 rituals are completed, gain 6 damage for 120 seconds.
After execution, any Visitors within 30 metres will have their auras revealed for 10 seconds
Devil's Intervention
After execution, every opponent rituals will be blocked for 40 seconds.