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VERONA

Vampire

Crimson Blade
When Verona accumulates blood fully, she can activate Crimson Blade. This will extend her normal attack range by 2 meters. Additionally, if the attack button is held down, she will unleash a blade wave that inflicts 30 units of damage. The range of the blade wave depends on the amount of blood expended. If Verona eliminates any Visitor with a blade wave, she will receive the execution effect without needing to press E. 

Familiar
Verona can summon up to 3 bat simultaneously, there are 2 available modes. Bat can be summoned either to move forward at a movement speed of 600 units or to remain stationary. Verona can also move to the selected bat (bat cannot approach the ritual). Bat remains active for 30 seconds and takes 15 seconds to regenerate each one. If Visitors are nearby within a range of 10 meters, bat changes its color to yellow. If within 5 meters, aura of Visitors will be displayed.

Blood Essence
Visitors who are attacked by Verona will leave behind a blood pool every 10 seconds, accumulating up to 3 pools. When Verona or bat collects a blood pool, Verona gains 10 blood. Verona's blood also increase at a rate of 1 blood per second. Within a 20-meter range, Visitors with 50% or less health will be revealed in their last known position for 3 seconds, and the position of Visitor could be revealed again every 10 seconds.

Strength

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Move Speed

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Cost

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Medieval Blood Vial
Blood was believed to bring back youth and longevity, used as medicine in the medieval times.

  1. When using this curse, it creates a blood beam attacking forward by 3 meters and inflicts damage according to the Warden's strength, 2 times. (The ability can be activated repeatedly until the blood beam runs out). Once the blood is depleted, there will be a 60-second cooldown.
  2. When using this curse, it creates a blood beam attacking forward by 3 meters and inflicts damage according to the Warden's strength, 3 times. (The ability can be activated repeatedly until the blood beam runs out). Once the blood is depleted, there will be a 50-second cooldown.
  3. When using this curse, it creates a blood beam attacking forward by 3 meters and inflicts damage according to the Warden's strength, 4 times. (The ability can be activated repeatedly until the blood beam runs out). Once the blood is depleted, there will be a 40-second cooldown.
  4. When using this curse, it creates a blood beam attacking forward by 3 meters and inflicts damage according to the Warden's strength, 5 times. (The ability can be activated repeatedly until the blood beam runs out). Once the blood is depleted, there will be a 30-second cooldown.
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