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Stephen

Scientist

 Potion Master
Stephen can create a potion by mixing 4 items. To create a potion, Stephen must collect the items one by one until he has collected 4 items. Once Stephen has collected 4 items, he can mix the items together to create a potion, which takes 8 seconds to mix. During mixing, Stephen can move. Once the mixture is done, Stephen will receive a potion that can be thrown to create a healing circle that has the radius of 2 meters. Visitors within the circle will receive 5 units of healing per second for 5 seconds and grant 0.5 unit per second of bloodseek for the Warden. Upon activation, goes on a 80 second cooldown.
The different types of items used in the mixture will vary the effects of the potions.
- Each weapon will prolong the duration of the healing circle by 1 second.
- Each healing item will increase the healing effects by 3 units.
- Each trap will expand the radius of the healing circle by 1 meter.
(In Battle Mode, Stephen's potion can only heal your allies Visitors but will increase bloodseek of both team's Wardens.)

HP

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Stamina

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Expertise

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Cost

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 Witch bottle

Folk magic contends that witch bottles protect against evil spirits and magical attack, and counteract spells cast by witches.

  1. Decreases the time required for using Health Potion by 0.5 second.
  2. Decreases the time required for using Health Potion by 1 second.
  3. Decreases the time required for using Health Potion by 1.5 second.
  4. Decreases the time required for using Health Potion by 2 second.

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